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Books with author John Christopher

  • Game World

    Christopher John Farley

    Paperback (Black Sheep, Feb. 4, 2014)
    "The Narnia for the Social Media Generation."--The Wall Street Journal"By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."--Booklist, included in "Conversation Starters: Recontextualizing the Classics""Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind."--Kirkus Reviews"Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience."--Publishers Weekly"Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers."--Booklist"Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color."--School Library Journal"Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore."--Philadelphia Review of BooksOne of This Spring's Hottest Teen Books, Huffington Post"I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!"--Middle Shelf (reviewed by Teak, age 13)"Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults."--Persephone Magazine"In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan."--Center for Fiction"I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids."--The Family CoachDylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life.It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic.In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?
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  • The Year of Living Dangerously

    Christopher J. Koch

    Mass Market Paperback (Penguin Books, March 1, 1983)
    An intelligent, compelling tale of political turmoil in mid-twentieth-century Indonesia. "Well conceived and beautifully executed."—Larry McMurtry.
  • The Tripods Trilogy: The Pool of Fire; The City of Gold and Lead; The White Mountains

    John Christopher

    Mass Market Paperback (Aladdin, March 15, 1988)
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  • Empty World

    John Christopher

    Hardcover (Dutton Books for Young Readers, March 20, 1978)
    When a deadly virus kills off most of the world's population, a teenaged boy tries to survive in a seemingly empty England.
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  • Mageblood: A Fantasy LitRPG Series

    Christopher Johns

    (Mountaindale Press, March 28, 2020)
    A dazzling world of wonder and power. Gifts from the game gods for every person. The perfect magic for every user.Seth, a popular streamer, can’t wait to see what this new world has in store. It’s sure to be a blast for a guy who always plays a caster, and his friends are going to be right in the thick of it with him! The game boasts algorithms designed to read biometrics and brain patterns to find the perfect magical fit for the user—magic so personalized that no two casters will ever be the same. In fact, the game company is so sure they will always be right that you can’t remake your character.Now, nothing is as it should have been, weird happenings abound and the group of streamers must fight to evolve their gifts before their livestream of the game.Loading… Welcome to Mephisto’s Magic Online!
  • Baseball Opposites

    Christopher Jordan

    Hardcover (FENN-TUNDRA, Feb. 11, 2014)
    In these Major League Baseball licensed books, children are introduced to exciting early concepts through two engaging titles that teach young readers about opposites and introduce them to various animals unique to the world of professional baseball. Children and parents alike will enjoy these fully illustrated and licensed books that celebrate the exciting world of baseball with MLB players, team logos, and more. In MLB Opposites, children will be introduced to an array of familiar opposites clearly defined through bright and colorful photographs from the world of Major League Baseball.
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  • The Guardians

    John Christopher

    Hardcover (Aladdin, Nov. 4, 2014)
    In a world where two nations rule all, Rob must find a way to live among them both in this futuristic story from the author of the Tripods series.In the future, the world has been divided into two societies. One is the Conurb—a sprawling, modern city where technology rules and people live with only the bare minimum they need to survive. The other is the County—a land of green fields and beautiful mansions, where the people have turned back the clock to a pristine past. Rob has always lived in the Conurb, but after he is sent to a terrible boarding school, he decides his only option is to take a chance and cross the Barrier into the unknown world of the County. There he meets another boy who introduces Rob to the very different society, and all the wondrous things that come with it. But even though Rob wants to believe that the County is a utopia, he begins to learn about the darkness that lurks beneath the smiles of his new family and friends. And when sinister secrets are revealed, Rob is forced to make a choice: stay in the County, where everything is a perfect lie, or return to the Conurb, where life is hard, horrible, and real.
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  • The Prince in Waiting

    John Christopher

    Paperback (Simon Pulse, Oct. 31, 1989)
    Thirteen-year-old Luke has no reason to suspect that anything will ever change in the primitive society of the future in which he lives.
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  • The Lotus Caves

    John Christopher

    Hardcover (Aladdin, Nov. 4, 2014)
    Two boys discover a series of caverns underneath their moon colony home in this futuristic story from the author of the Tripods series.Marty and Steve may live on the moon, but that doesn’t mean they don’t want to get away every once in a while. So when Steve makes the suggestion to skip school and take a lunar car out to explore the moon’s surface like real astronauts, Marty thinks it’s a great idea. But the fun quickly ends when the lunar car crashes, stranding Marty and Steve beneath the moon’s surface. There, in a bizarre, cave, Marty and Steve find the unexpected: a world filled with various plants, food, and life…including a man who supposedly went missing more than one hundred years before. The boys think that they’ve found the most wonderful place in the galaxy…but they soon learn that the joy comes with a price. The strange creature that is keeping them alive also wants to control them, and when Marty and Steve decide that they want to leave, the creature might have something else in mind.
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  • Beyond the Burning Lands

    John Christopher

    Hardcover (Aladdin, Feb. 17, 2015)
    Luke encounters rage, treachery, and revenge in the second book in the post-apocalyptic Sword of the Spirits trilogy from the author of The Tripods series.As the Prince in Waiting, Luke has been protected by the High Seers since his father’s murder and his half-brother’s ascension to the throne of Winchester. But after hiding for months in the underground Sanctuary, Luke discovers a shocking secret: in a world where mechanical devices have been forbidden, the Seers themselves are secret technologists. Now restless, Luke seizes the chance to explore the world around him. His quest leads him to unimaginable dangers and unexpected delights...but the most dangerous part of his journey awaits him at home.
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  • The Prince in Waiting

    John Christopher

    Hardcover (Aladdin, Feb. 17, 2015)
    A thirteen-year-old’s expectations of royalty give way to adventure in the first book in the post-apocalyptic Sword of the Spirits trilogy from the author of The Tripods series.In Winchester, roles are clearly defined. Warriors fight battles every spring. Dwarfs make the swords and the shields. Grotesque mutants are the servant class. Seers interpret the wishes and predictions of the spirits. And the Prince is the ruler of the city. Thirteen-year-old Luke has no reason to suspect that any of this will change. It’s been this way for centuries...at least since the year 2000. But things are not what they seem, and soon Luke is thrown into a story of ambition and adventure in the primitive world of the future, expertly crafted by critically acclaimed Tripods author John Christopher.
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  • Into the Light

    Christopher Johns

    (Independently published, Jan. 21, 2019)
    A tight-knit group of buddy gamers. A relentless galactic conqueror. One big ol' axe and a whole bag of magic.Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right? There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together.Warning: This book contains profanity.